Wednesday, June 27, 2007

E-Learning using Semantic Web and End-User Programming Techniques

Introduction Although there are web modelling tools available it still needs considerable effort to adapt these tools for educational use. Research is needed into creation of Semantic Web models for educators to use in order to create learning objects and models. This educational modelling research should focus on the creation of a web based knowledge management system, and migration of simple models that are normally created in spreadsheets to a shared learning environment.


With the development of technologies under the broad terms of Semantic Web and Web 2.0 there are opportunities to establish a highly interactive web based learning environment. The constructionist approach to understanding problems is to learn about them by modelling them. This approach can be used in combination with research into enabling end-user programming techniques in order to provide an environment for non programmers to model their problems. Visualisation and interaction provide rapid feedback that gives a powerful representation of the environment to be modelled.


Many people would like to make greater use of computer technology but are hampered by the need to learn programming languages if they are to fully interact with software. Instead they are limited to the use of certain features that are provided for them. A further constraint is the cost of software, and it is important to develop free software and encourage a community of end-user developers, and modellers. The aim should be to create a software development environment that enables people to customise their own software solution. This is an alternative to provision of software as a finished article that can't be changed. The e-learning software can be customised without requiring programming expertise.


Methodology A Semantic Web modelling infrastructure could be created to be the basis of future research in learning systems. In order to achieve these aims it is important to examine applications that assist in model building and critically review them. The system we could be used to promote engineering to a skeptical public who see the profession as poorly paid and dirty, 'House of Lords Select Committee on Science and Technology report science and society' [1], and remote from the public [2]. The aim of this research is to try to bring together the areas of E-Learning, End-User Programming and the Semantic Web.


Since Engelbart's Augment [3] there have been attempts to create systems to aid learning. Papert [4] and Smith [5] built on the Augment research to develop a method of Human Computer Interaction (HCI) that can be applied to e-learning. These systems were defined prior to the Semantic Web. It is important now to re-examine and apply this research using Semantic Web/Web 2.0 tools and techniques. Some examples are available [6], more information about the history of end-user programming is available [7].


Mechanisms of Web 2.0 [8] applications include Google web spreadsheets [9]. These applications are increasing in popularity, and can provide modelling capability over the Web, the use of Web 2.0 for public policy is examined in [10]. The advantages of open source collaboration are that as well as allowing researchers to co-operate and work together where they share an interest; it also allows the untapped potential to be developed of those who do not have an official research position. This includes students, people employed outside the academic environment, retired people and amateurs who have useful expertise. Astronomy, for example, has harnessed skills of this very diverse range of people to make new discoveries. The expertise provided by anyone involved can be applied to feedback on usefulness, or ease of use of software, as well as actual involvement in software development. This means feedback would be sought from users of software even if they were not software experts. Researchers would benefit the community by providing education tools online and for libraries. This is different from other open source communities in that the intention is to make the software easier to use and develop, and so involve those who have not previously been capable of participating in software development.


An E-Learning and Modelling tool could bring together experts in science, engineering, systems modelling, computing, web development, and Human Computer Interaction. In any location there are likely to be several researchers examining a different part of a related overall subject, such as web based systems. This means there is a need to co-ordinate researchers, in computing and engineering in a project to link together work on information management and visualisation for modelling and decision support.


Many people who are experts in their domain want to create software models. Scaffidi et al [11] show that most people who develop software are end users not professional programmers. End-user programming is particularly important in this research to make it possible for people who do not have a programming background to create their own educational tools. Semantic Web tools and techniques can be used to create a web based end-user programming environment, these aims are also explained in [12]. People can then use this to create their own software. This software could allow interactive visual modelling of information. This corresponds to the type of work normally undertaken using spreadsheets for modelling, and web editors for knowledge management.


Semantic/Web 2.0 Web Tools The need is for an alternative way of representing these models, which does not require the user to write code. The tool created must make it practical to interact with and change educational models and to share information with others. Such a project can involve use of editing tools such as wikis [13][14][15], blogs, and semantic web editors [16][17][18] to allow discussion and explanation of the models.


There is an urgent need for Semantic Web tools to illustrate the benefits this technology can provide for education, 'EASE: The European Association Semantic Web Education' [19] explains this need. Some Semantic Web tools are available, explained by EASE and in the Jena User Conference [20] or being developed at present, but they are still difficult for people to make use of as they require a good deal of development expertise. REASE (the repository of EASE for learning units) [21] provides a way to find and create learning materials for industrial applications of Semantic Web technologies.


The key problem is enabling a Semantic Web infrastructure that will be the basis for future research in learning systems. To achieve this, a modelling environment needs to be created in order to allow people to customise their own models. This environment can be created using an open standard language such as XML (eXtensible Markup Language). As the high level translation this infrastructure would depend on tools developed in order to assist the user, provide an interface and manage the user interface. This is why tools should be used such as Protégé [13], Amaya [16][17][18]. Until recently XML has been used to represent information, and programming languages used for actual code. Semantic languages such as XML can be applied to software development as well as information representation, as they provide a higher level declarative view of the problem. Semantic Web techniques should be used because they can facilitate computer based communication. Berners-Lee defined the Semantic Web as 'a web of data that can be processed directly or indirectly by machines' [22]. Flexibility is essential when different people are not all using the same systems. To achieve this flexibility ontology languages such as the open standard OWL (Web Ontology Language) [23] can be used. OWL can be searched using SPARQL [24] because it is based on RDF (Resource Description Framework)/XML, and can be searched and accessed using XQuery [25] and XForms [26].


End-User Programming An end-user programming project could involve co-operation with the Institute for End User Computing (IEUC) [27]. Other End-User Programming Consortiums are End-Users Shaping Effective Software (EUSES) [28] and Network of Excellence on End User Development (EUD.Net) [29]. An end-user programming environment can make use of 'Program Transformation'. Program Transformation allows for writing in one representation or language, and translating to another. This is particularly useful for language independent programming, or for high level end-user programming that can then be translated to a language more easily understood by computer systems. This research is influenced by the theory of constructionism explained in [30] and the use of Logo for teaching [31] and [32]. This research could be particularly focused on the web environment, as this is cheap to support and allows for distributed modelling, and learning [30].


Human Computer Interaction Use of the Semantic Web is to be a means for open standard representation of learning material, transformation into different representations as required, and for provision of a high level interface as a tool for model creation, and translation to educational objects. To achieve this is necessary to create a translator that converts the diagrammatic representation of a problem into e-learning objects. Translations could be performed into any programming or meta-programming language or open standard information representation language, the visualisation of the model created could be displayed on the web. A two way translation is needed between human and computer, and between different software environments. This definition used by Simons and Parmee [33] explains the aim "a kind of action that occurs as two or more objects have an effect on each other. The idea of a two-way effect is essential to the concept of interaction, as opposed to a one way causal effect".


This communication strategy improves opportunities for end-user programming, sharing of information, and education of both users and computer software. The analogy of educating computer software to do what the user intends is called programming by demonstration in 'Watch What I Do: Programming by Demonstration' [34]. The user has the role of an educator of the software which acts as an apprentice to learn what is required. Learners are thus able to instruct the software and so program solutions, using an adaptive modelling tool. The education is then a two way process of the user learning from computer based software, and the software learning to do what the user requires. In order to enable understanding of the models and e-learning objects it is essential to visualise them and allow interaction. The visualisation can be depicted in various ways. Two examples are: as a tree (that can be colour coded to represent different types of information) and as an interactive SVG (Scalable Vector Graphics) diagram of a component to be modelled. SVG is an XML based syntax so can be searched and modelled as such. Examples show a tree based representation of engineering components [35], and how a tree based representation is converted into an interactive diagrammatic representation [36]. Transformations are performed between a taxonomy representation of information into many different visualisations and software representations. This process converts an abstract representation of a problem to a concrete model created with the aid of two way communication between the user and the modelling tool.


Highly interactive web pages that act like programs to provide a user interface can be used to provide an interactive User Driven Programming environment. These interactive web pages can be based on visual programming languages such as Alice [37]. Interactive web programs can also be created using scripting languages and XML combinations such as AJAX (Asynchronous JavaScript And XML), which is an overall name for techniques to create highly interactive web pages. Ajax techniques for creation of interactive web models will assist computer literate end-users in programming tasks on the web [38].


Collaborative Modelling Huhns [39] and Paternò [40] both explain that alternatives to current software development approach are required. The need is to translate from a model-based visual representation understood by users to software. Johnson [41] explains that successful interaction requires mapping between levels of abstractions and that translation between these abstraction levels required by users and computers is difficult. He explains that this problem often means systems are created that make the user cope with the problems of mis-translation. The representation of rules and information can be illustrated diagrammatically. It is possible to describe algorithms through concrete examples rather than abstractly. Models must be designed and visualised so that they convey to users a representation of a problem that assists with their vision of it. This subject is explored in [42] and is the basis of our visualisation techniques that enable users to create and understand models, which are translated into software representations.


Conclusion Advantages of this research are : -


- Creation of an open standard online e-learning environment that is usable by non-programmers. - Enabling of creation of e-learning objects by non programmers. - Enabling widespread dissemination and sharing of models over the web. - Provision of an educational resource for students, scientists, engineers, software developers, arts, and business. - Increased user involvement in e-learning development to allow savings in cost and time taken for this development, and enable greater creation and use of educational tools. - Availability of e-learning models and interactive visualisation of educational objects much more widely using browser based software. - Enabling many more people to program. - Opening up opportunities to people currently outside formal education.


This research can bridge the gap between computer literate people and e-learning software creation. This can give a practical illustration of the benefits end-user programming and Semantic Web techniques could provide for e-learning.


References [1] Select Committee on Science and Technology Third Report Chapter 2: Public Attitudes and Values - Attitudes to engineering 2.39 - http://www.publications.parliament.uk/pa/ld199900/ldselect/ldsctech/38/3804.htm.


[2] Canavan B, Magill J, Love D, A Study of the Factors Affecting Perception of Science, Engineering and Technology (SET) in Young People (2002), International Conference on Engineering Education, August 18-21, 2002, Manchester, U.K.


[3] Augment - http://www.cems.uwe.ac.uk/amrc/seeds/PeterHale/EndUserHistory/Augment.htm.


[4] Seymour Papert - Logo - http://www.cems.uwe.ac.uk/amrc/seeds/PeterHale/EndUserHistory/Logo.htm.


[5] Smith, D. C., 1977. A Computer Program to Model and Stimulate Creative Thought. Basel: Birkhauser.


[6] Examples Page - http://www.cems.uwe.ac.uk/amrc/seeds/models.htm.


[7] History of End User Programming - http://www.cems.uwe.ac.uk/amrc/seeds/PeterHale/EndUserHistory.htm.


[8] Mayo, E., Steinberg, T., The Power of Information, 2007 http://www.cabinetoffice.gov.uk/publications/reports/power_information/power_information.pdf?id=3965 Cabinet Office - An independent review.


[9] Google, 2007. Create and share your work online https://www.google.com/accounts/ManageAccount.


[10] JISC (Joint Information Systems Committee) Technology and Standards Watch. 2007. What is Web 2.0? Ideas, technologies and implications for education.


[11] Scaffidi, C., Shaw, M., Myers, B. (2005). Estimating the Numbers of End Users and End User Programmers, IEEE Symposium on Visual Languages and Human-Centric Computing, (VL/HCC'05): 207-214 Dallas, Texas.


[12] Stutt, A., Motta, E., 2004. Semantic Learning Webs. Journal of Interactive Media in Education, 2004 (10). Special Issue on the Educational Semantic Web. ISSN:1365-893X - http://www-jime.open.ac.uk/2004/10.


[13] Protégé Community Wiki - User Driven Progamming - http://protege.cim3.net/cgi-bin/wiki.pl?UserDrivenProgramming.


[14] Vanguard Software Modelling Wiki - http://wiki.vanguardsw.com/bin/browse.dsb?dir/Engineering/Aerospace/.


[15] Visual Knowledge http://www.visualknowledge.com - Semantic Wiki.


[16] Quint, V., Vatton, I., 2004. Techniques for Authoring Complex XML Documents, DocEng 2004 - ACM Symposium on Document Engineering Milwaukee October 28-30 - http://wam.inrialpes.fr/publications/2004/DocEng2004VQIV.html.


[17] Quint, V., Vatton, I., 2005. Towards Active Web Clients, DocEng 2005 - ACM Symposium on Document Engineering Bristol United Kingdom 2-4 November - http://wam.inrialpes.fr/publications/2004/DocEng2004VQIV.html.


[18] Amaya, 2007. Welcome to Amaya - W3C's Editor/Browser http://www.w3.org/Amaya/.


[19] Diederich, J, Nejdl, W, Tolksdorf R, 2006, EASE: The European Association for SemanticWeb Education, SWET2006 Beijing, China.


[20] Jena User Conference, 2006, Bristol, UK http://jena.hpl.hp.com/juc2006/proceedings.html - Proceedings (2006).


[21] REASE the repository of EASE for learning units http://ubp.l3s.uni-hannover.de/ubp.


[22] Berners-Lee, T, 1999, Weaving the Web, Harper San Francisco, ISBN 0062515861.


[23] Bechhofer, S., Carrol, J., 2004. Parsing owl dl: trees or triples?. Proceedings of the 13th international conference on World Wide Web, NY, USA, pp 266-275.


[24] SPARQL http://dret.net/glossary/sparql - Simple Protocol and RDF Query Language


[25] World Wide Web Consortium (W3C), 2006. XQuery 1.0: An XML Query Language http://www.w3.org/TR/xquery/.


[26] Bruchez, E, 2006. XForms: an Alternative to Ajax?. XTech 2006: Building Web 2.0 16-19 May 2006, Amsterdam, The Netherlands.


[27] Institute for End User Computing http://www.ieuc.org/home.html.


[28] Network of Excellence on End User Development EUD.Net http://giove.cnuce.cnr.it/eud-net.htm.


[29] End-Users Shaping Effective Software (EUSES) http://eusesconsortium.org/.


[30] Resnick, M., 1996. Distributed Constructionism. In: Proceedings of the International Conference on the Learning Sciences Association for the Advancement of Computing in Education, Northwestern University - http://llk.media.mit.edu/papers/Distrib-Construc.html.


[31] Papert, S., 1999. What is Logo? And Who Needs it? An essay. LCSI's book, Logo Philosophy and Implementation. http://www.microworlds.com/company/philosophy.pdf.


[32] MIT Logo Foundation, 2006. What is Logo? http://el.media.mit.edu/Logo-foundation/logo/index.html.


[33] Simons, C. L. Parmee, I. C., 2006, A manifesto for cooperative human / machine interaction, object-oriented conceptual software design, Advanced Computation in Design and Decision Making group Technical Report TR091006 - http://www.cems.uwe.ac.uk/~clsimons/Publications/CooperativeInteraction.pdf.


[34] Cypher, A, 1993, Watch What I Do Programming by Demonstration, MIT Press, ISBN:0262032139.


[35] Hale P, http://www.cems.uwe.ac.uk/~phale/Flash/FlashHCI.htm - Spar - Tree based representation.


[36] Hale P, http://www.cems.uwe.ac.uk/~phale/InteractiveSVGExamples.htm - Interactive Examples.


[37] Alice http://www.alice.org/ - Alice v2.0 - Learn to Program Interactive 3D Graphics.


[38] Cagle K, AJAX on the Enterprise, AJAXWorld conference, October 4, 2006 - http://www.oreillynet.com/xml/blog/2006/10/ajax_on_the_enterprise.html.


[39] Huhns M, 2001, Interaction-Oriented Software Development, Journal of Software Engineering and Knowledge Engineering.


[40] Paternò F, 2005, Model-based tools for pervasive usability, Interacting with Computers Vol 17(3), pp 291-315.


[41] Johnson, P., 2004. Interactions, Collaborations and breakdowns. ACM International Conference Proceeding Series; Proceedings of the 3rd annual conference on Task models and diagrams Vol 86.


[42] Crapo A W, Waisel L B, Wallace W A, Willemain T R, 2002, Visualization and Modelling for Intelligent Systems, Intelligent Systems: Technology and Applications, Vol I Implementation Techniques pp 53-85.


E-Learning - http://www.cems.uwe.ac.uk/~phale/ELearning.htm


End-User History - http://www.cems.uwe.ac.uk/amrc/seeds/PeterHale/EndUserHistory.htm


Models - http://www.cems.uwe.ac.uk/amrc/seeds/models.htm


I am a Researcher in the final year of my PhD. I specialise in applying Semantic Web techniques. My current research is on a technique of 'User Driven Modelling/Programming'. My intention is to enable non-programmers to create software from a user interface that allows them to model a particular problem or scenario. This involves a user entering information visually as a tree diagram. I am attempting to develop ways of automatically translating this information into program code in a variety of computer languages. This is very useful for many employees that have insufficient time to learn programming languages.

Thursday, June 21, 2007

User Driven Programming - Research Areas

The main focus of my research is that something is a class until it is used. So all the things in an ontology, taxonomy or any database that is the source of the information I think of as a class. When a user does something that gets this information and uses it for their own purpose, e.g. for a calculation, or to create their own web page I think of that as an instance for that person. So it always follows this sequence -

Ontology - Model - Interface (e.g. web page) - User Output


So this way many users can share use of the ontology and modelling system to produce their own output with the shared information. So the model takes classes and converts them to instances for use by the user e.g. a generic wing component cost and all its classes becomes a specific wing component cost and all its objects.

I am keen to represent rules as equations not as software code, so the user enters equations, these are visualised and linked together, and they are then translated to code for the computer but the user can read them without having to know a computer language. I'm interested in XForms and Web Forms as they are a way of visualising information while maintaining the structure. I have been looking at XForms, I think the quickest way to get into that is to go to http://www.formfaces.com/faces/Examples/index.html because code can be downloaded for these examples and run without having to install anything, it just works from a formfaces.js JavaScript file that you put in the folder with your XForms pages. For background I would recommend reading anything by Kurt Cagle and this book http://xformsinstitute.com/essentials/ downloadable from that site or can be bought. I have it all linked from http://www.cems.uwe.ac.uk/amrc/seeds/Ajax/ajax.htm#XForms. It is also worth looking at combining this with XQuery http://www.cems.uwe.ac.uk/amrc/seeds/PeterHale/XML/XML.htm#XQuery but this involves installing something such as eXist http://exist.sourceforge.net/ and learning to use that.

This is an area of research that I think is lacking sufficient research effort as yet - http://www.cems.uwe.ac.uk/~phale/#LanguageToolMapping. I call this User Driven Modelling or User Driven Programming. This is the area marked in yellow on the diagram, and below that is a map of tools, that links to a description of each tool that can be used for this subject area. Even this is a large research area. The idea of this is to add ease of use and freedom to develop user driven content to model driven programming, and make the needs of the ordinary end-user central to research. The aim also is to take the Web 2.0 approach to creation of dynamic highly interactive user interfaces, and use the structured language approaches of Semantic Web research combined as technologies to enable the User Driven Modelling.

These references http://www.jisc.ac.uk/media/documents/techwatch/tsw0701b.pdf and http://www.cabinetoffice.gov.uk/publications/reports/power_information/power_information.pdf?id=3965 ask universities and the UK Government to get more involved in the enabling and use of user driven content. The model driven programming approach can be used to enable this, read an ontology and drive technologies such as XForms for the user interface.

Friday, June 15, 2007

Markup Languages

An important reason for creating the open standards ontology is that it can be accessed by many different users and/or applications. The open standard OWL (Web Ontology Language) is used in my thesis and is explained by (Bechhofer and Carrol), and there are several markup languages that can be used to represent structured information.


McGuinness (2003) explains the role of markup languages in defining content to be machine readable, McGuinness cites a diagram from a presentation by Berners-Lee (2000) that contains a diagrammatic representation of the place of each language in a stacked representation alongside the purpose of the language. This is shown in below.


Figure 10 - Architecture, sourced from Berners-Lee (2000)


Architecture, sourced from Berners-Lee (2000) - http://www.w3.org/2000/Talks/1206-xml2k-tbl/slide10-0.html.


XML may not be sufficient on its own for defining ontologies. The XML syntax defines relationships by their position within the text file. Thus XML syntax always implies a sequence whereas in reality the order of items may be unimportant, also there is no explicit way of representing associations between items, or differentiating between an Inheritance and a Contains relationship. XML schemas and DTDs (Document Type Definitions) can be helpful in defining these relationships, but there is then scope for differences in the way they are defined. RDF has provided a layer of standardised semantics which overlays the basic XML. The RDF text can be embedded within XML.


I have chosen to use RDF represented using RDF/XML as this allows me to continue using XML tools for visualising or searching the RDF/XML while also allowing the use of tools available for representing RDF. Vehicle'. RDF consists of a resource, a property, and a property value. This 'Triple' corresponds to 'Subject', 'Predicate', and 'Object' in logic. Each RDF triple represents a fact. So RDF structures information into individual facts that link as a graph, each fact is a triple. This can be thought of as a sentence representing a fact such as 'Aircraft is a Vehicle'. An example of an RDF graph is shown in the figure below and the table illustrates rows of facts that make up the graph. More information is available here - Quick Intro to RDF.


RDF Graph Example, RDF Description of Aircraft


RDF Graph Example, RDF Description of Aircraft

Resource Property Value
Subject Predicate Object
Fact Aircraft Is a Vehicle
Fact Aircraft Flown by Pilot
Fact Aircraft Has Engine
Fact Plane Is an Aircraft
Fact Plane Has Wings
Uniform Resource Identifier (URI)

A Resource is anything that can have a URI (uniform resource identifier). A URI can look like a web address and can actually be a web address, but this is not always the case, it is a way of representing an entity. A URI consists of the name and location of the entity. An RDF Resource is described through a collection of properties and property values called an RDF Description. RDF provides a mechanism for describing collections, which are special kinds of resources, and a sequence is an ordered collection. A collection does not have to possess its own URI but it can.

RDF/XML has provided a layer of standardised semantics which overlays the basic XML. RDF does not have to be based on XML there is also a format called N3 http://rdfabout.com/quickintro.xpd. RDF extends the XML model and syntax to be specific for describing resources. For example Engine Ring Manufacture sequence can be represented as a sequence of groups of sequential operations as in this example. RDF is a W3C (World Wide Web Consortium) Recommendation, this means it is a stable specification and therefore a standard. Because a resource can represent anything, knowledge from any domain can theoretically be represented in RDF, this together with it's standardised syntax that allows it to be machine understandable are the reasons why RDF is such a useful and important technology for the Semantic Web.


RDF/XML Web pages can be linked to each other indefinitely, which is why it is such an important technology for the Semantic Web. If a web page exists for a URI there could be further information possibly represented using RDF on this web page. This allows resources to be linked to each other, which is why it is such an important technology for the semantic web. Because it is XML based, an RDF/XML Web page can be linked to an XSL stylesheet to produce a visual representation of the structure as in this example. This is also explained in this paper http://www.cems.uwe.ac.uk/~phale/ISPECE2003.htm, and by (Cayzer, 2004) who uses RDF to provide structure for Semantic blogging. Oren et al (2006) also use this approach of combining RDF and Semantic Web use with ease of editing in a Semantic Wiki.


SPARQL Simple Protocol and RDF Query Language is a query language and protocol for RDF being recommended to the W3C.


RDF/XML can be used to encode an ontology. (Fensel et al. 1998) and (Fensel et al. 2001) describe Ontobroker and the use of XML and RDF within this ontology tool. The use of ontologies is being driven by e-commerce and e-procurement where trading is online (UN/CEFACT and ebXML 2007).


References


Bechhofer S, Carrol J (2004) Parsing owl dl: trees or triples? Proceedings of the 13th international conference on World Wide Web, NY, USA pp 266 - 275.


Berners-Lee, T., 2000. Semantic Web on XML http://www.w3.org/2000/Talks/1206-xml2k-tbl/slide1-0.html.


ebXML 2002, ebXML Enabling a Global Electronic Market. http://www.ebxml.org/, OASIS & UN/CEFAC, accessed on 9th January 2007.


Cayzer, S. 2004. Semantic Blogging and Decentralized knowledge Management. Communications of the ACM. Vol. 47, No. 12, Dec 2004, pp. 47-52. ACM Press.


Fensel, D. & Angele, J. & Decker, S. & Erdmann, M. & Shnurr, H. & Studer, R. & Witt, A. 1998. On2broker: Lessons Learned from Applying AI to the Web. http://www.aifb.uni-karlsruhe.de/WBS/Publ/2000/llfaattw_dfeetal_2000.pdf, accessed on 9th January 2007.


Fensel, D. Van Harmelen, F. Horrocks, I. McGuinness, D. Patel-Schneider, P. F., 2001. OIL: An ontology infrastructure for the semantic web. IEEE Intelligent Systems, 16(2), pp 38-45. - http://www.cs.man.ac.uk/~horrocks/Publications/download/2001/IEEE-IS01.pdf.


McGuinness D. L., 2003. Ontologies Come of Age. http://www-ksl.stanford.edu/people/dlm/papers/ontologies-come-of-age-mit-press-(with-citation).htm In: Dieter Fensel, Jim Hendler, Henry Lieberman, and Wolfgang Wahlster, ed. Spinning the Semantic Web: Bringing the World Wide Web to Its Full Potential. MIT Press, 2003.


Oren, E., Breslin, J. G., Decker, S., 2006. How Semantics Make Better Wikis - WWW 2006, May 23-26, 2006, Edinburgh, Scotland.


Relevant Web Pages


Language and Tool Mapping


Semantic Web Page - http://www.cems.uwe.ac.uk/amrc/seeds/PeterHale/RDF/RDF.htm

Monday, June 11, 2007

Semantic Web Development

Semantic Web Development and dealing with complexity is a tricky issue. Representing information is a problem where complexity can preclude any single approach. In order to find our way around large quantities of information it needs to be structured. But the information already exists and is still being created, so this makes it a moving target. Kurt Cagle refers to this in his article on complexity on his Understanding XML blog at http://www.understandingxml.com/


The structuring of ontologies from the top down can be useful, but can only be achieved where the ontology developers have some control over the information. Much of web development and other creation of information is bottom up, in that there is no controlling authority. This is good for inclusiveness and speed of development, and something that encourages community, and encourages individuals to create their own content, which is a good thing. In his interview with the British Computer Society Tim Berners-Lee http://dig.csail.mit.edu/breadcrumbs/blog/4 answers a question on ontologies. He talks of a top level ontology that can be created to hold certain terms and the need to find out who is using these terms, so that other web pages and databases can be categorised. This would be achieved using URIs (Universal Resource Identifier) and RDF (Resource Description Framework). In answer to what Tim Berners-Lee hopes to achieve, he talks of this bottom up development that is going on, using blogs, and wikis etc and a possible approach of 'web science' - 'the science and engineering of web based things that have a bottom up Web-like structure'.


I think this approach is highly relevant to my PhD research on user-driven programming, with University of the West of England (UWE - Bristol). Not everyone has the time to learn programming especially if their main expertise is elsewhere. They then have to ask others to do the development for them and this leads to delays and mis-understandings. The approach advocated here could enable visual creation of software by members of a community. Members of this community would not need advanced programming skills if other members with more advanced development skills could create a suitable interface for the creation of software. This could be achieved in a similar way to that used in visual web page creation tools, or word processor and spreadsheet software. Also the members who do possess advanced skills could provide ways of sorting, searching and navigating the programs created using the visual development tools. Members could work with either or both groups, according to their skills and interests.


A good first step would be to link communities and sites that have a mix of those with advanced software skills who want to encourage and enable others to learn to program, and of new starters who want to learn. This could involve those who are willing to try out new techniques to make it easier for new starters to train learn and gain experience.


Sir Tim-Berners-Lee's interview - http://www.bcs.org/server.php?show=ConWebDoc.3337.


This talk by Nigel Shadbolt explains research about coping with diverse sources of information - http://www.bcs.org/server.php?show=ConWebDoc.3043.


This article by Bill Thompson for the BBC technology site examines new developments in Web 2.0 technologies - http://news.bbc.co.uk/1/hi/technology/4842498.stm.



I am a Researcher in the final year of my PhD at the University of the West of England, Bristol UK. I specialise in applying Semantic Web techniques. My current research is on a technique of 'User Driven Modelling/Programming'. My intention is to enable non-programmers to create software from a user interface that allows them to model a particular problem or scenario. This involves a user entering information visually in the form of a tree diagram. I am attempting to develop ways of automatically translating this information into program code in a variety of computer languages. This is very important and useful for many employees that have insufficient time to learn programming languages. I am looking to research visualisation, and visualisation techniques to create a human computer interface that allows non experts to create software.


I am a member of the Institute for End User Computing.


My Home Page is http://www.cems.uwe.ac.uk/~phale/


Language and Tool Mapping - http://www.cems.uwe.ac.uk/~phale/#LanguageToolMapping


Semantic Web Page - http://www.cems.uwe.ac.uk/amrc/seeds/PeterHale/RDF/RDF.htm


Semantic Web History - http://www.cems.uwe.ac.uk/amrc/seeds/PeterHale/EndUserHistory/Semanticweb.htm


Semantic Web Modelling Page - http://www.cems.uwe.ac.uk/amrc/seeds/ModellingSemanticWeb.htm


Friday, June 01, 2007

User Driven Modelling

In order to make user driven modelling and programming possible, it is essential that a communication mechanism is established, which allows users to generate changes and receive changes generated by the modelling system.


Types of Change


There are two types of change that can be applied to the model driven programming system, User Generated, and Model Generated.


User Generated


Figure 1 shows a user initiating a change, which is to delete a node from the bottom left and attach a new node to a branch in the top tight. The tree is translated to structured text, and this is further translated to Code.


User Generated Change.


Figure 1 - User Generated Change


For the second user generated change shown in figure 2 an object represented by a tree is visualised as a diagram. The user can amend either the diagram or the tree, in either case the change is filtered to the alternative representation and translated to the structured text and code.


User Generated Change, Alternative Interfaces.


Figure 2 - User Generated Change, Alternative Interfaces


Model Generated


A model generated change is initiated by the model itself, which changes the code and the structured text in response to a calculation (that may have been requested by the user). The model passes a translated result tree to the user interface to let the user know that the recalculations have been finished, and give the user the results using a suitable visualisation. This is shown in figure 3.


Model Generated Change.


Figure 3 - Model Generated Change


More Information on this research is available on my Website at http://www.cems.uwe.ac.uk/~phale/.


and on my End user programming page at http://www.cems.uwe.ac.uk/amrc/seeds/EndUserProgramming.htm.