Showing posts with label E-Learning. Show all posts
Showing posts with label E-Learning. Show all posts

Thursday, February 07, 2008

NASA - massively multiplayer online (MMO) game request

NASA has issued a request for information for an educational game to develop Science, Technology, Engineering, and Mathematics Skills for students. NASA requests a 5 page size 12 font document of ideas.

"The US space agency is exploring the possibility of developing a massively multiplayer online (MMO) game.
The virtual world would be aimed at students and would "simulate real Nasa engineering and science missions".
The agency has published a "request for information" (RFI) from organisations interested in developing the platform."

Nasa believe the game would help find the next generation of scientists and engineers needed to fulfil its "vision for space exploration".


Nasa investigates virtual space - http://news.bbc.co.uk/1/hi/technology/7195718.stm

NASA Learning Technologies Request for Information: Development of a NASA-based massively multiplayer online learning game - http://ipp.gsfc.nasa.gov/mmo/

NASA Learning Technologies Request for Information: Development of a NASA-based Massively Multiplayer Online Learning Game PDF Document - http://ipp.gsfc.nasa.gov/mmo/MMO_RFI.pdf

DEVELOPMENT OF A NASA-BASED MASSIVELY MULTIPLAYER ONLINE LEARNING GAME - http://prod.nais.nasa.gov/cgi-bin/eps/synopsis.cgi?acqid=128415

NASA's Planning its Own Version of World of Warcraft - http://www.universetoday.com/2008/01/18/nasas-planning-its-own-version-of-world-of-warcraft/


I have a space about space research at - http://www.cems.uwe.ac.uk/amrc/aerospace.htm.

and

Public Understanding of Science - http://www.cems.uwe.ac.uk/amrc/seeds/PublicScience.htm.


Thursday, September 20, 2007

Metaplace - Online Virtual World Builder

I found this article on the BBC website - Virtual worlds opened up to all - 19 September 2007 - http://news.bbc.co.uk/1/hi/technology/7002479.stm. This looks very interesting and potentially useful for End-User programming and E-Learning.

The link is Metaplace - http://www.metaplace.com/. I'm looking forward to building a virtual world, and to linking to other peoples' worlds especially if their world is useful for End-User programming and E-Learning and/or has a space or climate modelling theme.

This links with these aims -

Building Developer Communities - http://userdrivenmodelling.blogspot.com/2006_03_01_archive.html.

E-Learning Provision using Semantic Web Technologies - http://userdrivenmodelling.blogspot.com/2007/08/e-learning-provision-using-semantic-web.html.

Drag and Drop Programming - http://userdrivenmodelling.blogspot.com/2007/08/drag-and-drop-programming.html.

In the BBC article Metaplace say -

"We want to see 10,000 virtual worlds so that lots of wild and crazy stuff gets made because that is the only way it will advance as a medium."

So I would like to be part of this effort. If anyone at Metaplace, or who is developing a Metaplace world has something I can link to that would be useful for the above, could they please email me at peter2.hale@uwe.ac.uk.

I am also interested in this from the BBC article -

"As each world is based on standard web technology they can also be embedded in blogs, a facebook profile, myspace page or website."

How can I do this or link to other peoples' worlds.

I think to begin with we register at http://www.metaplace.com/. The release is due for Spring 2008 but perhaps registering will allow for earlier involvement. It's called Alpha Signup.

This looks like the best place to keep up with developments and a community of users/developers - http://www.metaplace.info/.

Tuesday, August 14, 2007

Systems Enginering and Simulation

The intention of this project is to create a way for non programmers to create software in high level open standards based declarative languages built with Semantic Web technologies. The reasoning behind this is that if Semantic Web languages can represent data, they can also represent programs, as programs are just a specialised kind of data. The non programmer would program with this declarative language by means of a diagrammatic visualisation.


Many people would like to make greater use of computer technology but are hampered by the need to learn programming languages if they are to fully interact with software. Instead they are limited to the use of certain generic features that are provided for them. A further constraint is the cost of software, and for this project we will develop free software and encourage a community of end-user developers, and modellers.


We aim to provide Semantic Web based modelling and simulation tools that are usable and programmable by end-users. This is in order to ease the difficulties involved in translating requirements between software experts and domain experts. Our research will develop, extend, and combine existing research in provision of web page development tools for end-users, meta-programming, and web based modelling and simulation tools. The diagram below explains the research area we intend to explore.


This research will be part of co-ordinated efforts to enable end-user programming for knowledge management (including e-learning), modelling and decision support, and simulation. Therefore the research will concentrate mainly on translation for simulation and enabling non programmers to create web-based simulation systems. This is illustrated in the figure below.


End User Programming Diagram - Research Aim - Illustrating need to translate between human and computer and the increase in amount of calculation between domains of knowledge management, decision support and simulation. The increase in complexity is of calculation in the direction from knowledge management to decision support to simulation, and of information in the other direction from simulation to decision support to knowledge management.


The main research area will be the interface between Meta-Programming, Modelling and Simulation, and Semantic Web Model Creation, shaded in the figure below. This could allow end-users to develop their own Semantic Web based simulation and modelling tools using a graphical visual interface.


End User Programming Diagram - Research Aim - Illustrating need to translate between human and computer and the increase in amount of calculation between domains of knowledge management, decision support and simulation. The increase in complexity is of calculation in the direction from knowledge management to decision support to simulation, and of information in the other direction from simulation to decision support to knowledge management.


A simple illustration of the techniques that can be used to further this research area is a demonstrator we completed for meta-programming of XML (eXtensible Markup Language) based drag and drop trees. Python is used as a translator between the XML representation of the trees and interactive graphical representations of them. This allows open standards platform independent end-user programming. Such techniques could be used with other Semantic Web based information representations based on languages and structures such as XML, RDF (Resource Description Framework), and OWL (Web Ontology Language), and provision of other controls. These could then be used as graphical components of a simulation system made available over the web. This demonstrator furthered the research of Anderson and Krause [1]. Whiteside also used XML based meta programming to allow end user programming of games with Simkin [2]. Semantic languages provide a higher level declarative view of the problem to be modelled.


Standardisation in XML/RDF enables use of declarative rules for web services. Rules play an important role in artificial intelligence, knowledge-based systems, and for intelligent agents. To allow information sharing and reuse, interoperability, and collaboration an ontology centric approach can be used [3]. Ontologies are defined by Gruber in [4], and he also examines how equations and quantities can be represented in an ontology. Extending such work can enable functions and calculations to be represented in OWL and called by a Semantic Web based programming language.


References


[1] Sample code using drag & Drop with a tree - http://lists.wxwidgets.org/archive/wxPython-users/msg11332.html - Drag and Drop contributed by Sam Anderson, reposted by Dirk Krause.


[2] Simkin - http://www.simkin.co.uk/Links.shtml.


[3] COSMOA: An Ontology-Centric Multi-Agent System For Coordinating Medical Responses To Large-Scale Disasters. Bloodsworth, P., Greenwood, S., 2005. AI Communications Vol 18 (3) Agents Applied in Health Care pp 229-240.


[4] Toward Principles for the Design of Ontologies Used for Knowledge Sharing - Gruber T. R. 1993, http://www2.umassd.edu/SWAgents/agentdocs/stanford/onto-design.pdf - In Formal Ontology in Conceptual Analysis and Knowledge Representation, edited by Nicola Guarino and Roberto Poli, Kluwer Academic Publishers, in press. Substantial revision of paper presented at the International Workshop on Formal Ontology, March, 1993, Padova, Italy. Available as Technical Report KSL 93-04, Knowledge Systems Laboratory, Stanford University.


Other Pages on this subject


http://www.cems.uwe.ac.uk/amrc/seeds/ModellingSemanticWeb.htm.


http://www.cems.uwe.ac.uk/amrc/seeds/PeterHale/RDF/RDF.htm.


http://www.cems.uwe.ac.uk/amrc/seeds/softwareengineering.htm.

Wednesday, August 08, 2007

E-Learning Provision using Semantic Web Technologies

It would be useful to build a Semantic Web system for modelling and education mainly in the engineering and science fields. This would involve enabling a Semantic Web modelling infrastructure that could be the basis of future research in learning systems. In order to achieve these aims applications could be invesitgated and reviewed that assist in model building. The system created would also be used to promote engineering to a skeptical public who see the profession as poorly paid and dirty, (House of Lords Select Committee on Science and Technology report science and society), and remote from the public (Canavan et al).


E-Learning Research Area - The aim of this research is to try to bring together the areas of E-Learning, End-User Programming and the Semantic Web. So to achieve this, the area marked in yellow is examined.


E-Learning Research Area - This aim of this research is to try to bring together the areas of E-Learning, End-User Programming and the Semantic Web. So to achieve this, the area marked in yellow is examined.



With the development of technologies under the broad terms of Semantic Web and Web 2.0 there are opportunities to establish a highly interactive web based learning environment. The constructionist approach to understanding problems is to learn about them by modelling them. This approach can be used in combination with research into enabling end user programming techniques for modelling in order to provide an environment for non programmers to model their problems. Visualisation and interaction will provide rapid feedback that gives a powerful representation of the environment to be modelled.


Many people would like to make greater use of computer technology but are hampered by the need to learn programming languages if they are to fully interact with software. Instead they are limited to the use of certain features that are provided for them. A further constraint is the cost of software, and for this project we will develop free software and encourage a community of end-user developers, and modellers.


The aim is to create a software development environment that enables people to customise their own software solution. This is an alternative to provision of software as a finished article that can't be changed. It is intended that the learning software can be customised without requiring programming expertise.


This research will be part of our co-ordinated efforts to enable end-user programming for knowledge management (including e-learning), modelling and decision support, and simulation. Therefore the research proposed in this bid will concentrate mainly on translation for knowledge management and enabling academics and students to create e-learning systems. This is illustrated in the figure below.


End User Programming Diagram - Research Aim - Illustrating need to translate between human and computer and the increase in amount of calculation between domains of knowledge management, decision support and simulation. The increase in complexity is of calculation in the direction from knowledge management to decision support to simulation, and of information in the other direction from simulation to decision support to knowledge management.


The intention is to create an online community that can provide free software for modelling and education. The advantages of open source collaboration are that as well as allowing researchers to co-operate and work together where they share an interest; it will also allow the untapped potential to be developed of those who do not have an official research position. This includes students, people employed outside the academic environment, retired people and amateurs who have useful expertise. Astronomy, for example, has harnessed skills of this very diverse range of people to make new discoveries (Mutchler and Schenk). The expertise provided by anyone involved would be in providing feedback on usefulness, or ease of use of software, as well as actual involvement in software development. This means feedback would be sought from users of software even if they were not software experts. Meetings and forums could be arranged, both for web based and real world participation. Researchers would benefit the community by providing modelling and education tools online and for libraries. This is different from other open source communities in that the software could be easier to use and develop, and so involve those who have not previously been capable of participating in software development.


It is important to provide an alternative way of representing models, which does not require the user to write code. The tool created must make it easy to interact with and change the models, and easy to share information with others. This can also involve use of editing tools such as wikis (Protégé Community Wiki),(Vanguard Software Modelling Wiki), (Visual Knowledge), blogs, and semantic web editors (Amaya),(Quint, V., Vatton, 2004 and 2005) to allow discussion and explanation of the models.


There is an urgent need for Semantic Web tools to illustrate the benefits this technology can provide for education, this paper (EASE: The European Association Semantic Web Education) (Diederich et al) explains this need. There is also a need for education in the use of Semantic Web technologies for industry. Some Semantic Web tools are available, explained by EASE and in the (Jena User Conference) or being developed at present, but they are still difficult for people to make use of as they take a good deal of development expertise. REASE (the repository of EASE for learning units) provides a way to find and create learning materials for industrial applications of Semantic Web technologies.


References


Select Committee on Science and Technology Third Report Chapter 2: Public Attitudes and Values - Attitudes to engineering 2.39 - http://www.publications.parliament.uk/pa/ld199900/ldselect/ldsctech/38/3804.htm.


Canavan B, Magill J, Love D, A Study of the Factors Affecting Perception of Science, Engineering and Technology (SET) in Young People (2002), International Conference on Engineering Education, August 18-21, 2002, Manchester, U.K.


Amaya, 2007. Welcome to Amaya - W3C's Editor/Browser http://www.w3.org/Amaya/.


Diederich, J, Nejdl, W, Tolksdorf R, 2006, EASE: The European Association for SemanticWeb Education, SWET2006 Beijing, China.


Jena User Conference, 2006, Bristol, UK - http://blog.myspace.com/UK%20http://jena.hpl.hp.com/juc2006/proceedings.html - Proceedings (2006).


Mutchler M, Schenk H, Amateur Astronomers and the Hubble Space Telescope - http://www-int.stsci.edu/~mutchler/amateur.html.


Protégé Community Wiki - User Driven Progamming - http://protege.cim3.net/cgi-bin/wiki.pl?UserDrivenProgramming.


Quint, V., Vatton, I., 2004. Techniques for Authoring Complex XML Documents, In: DocEng 2004 - ACM Symposium on Document Engineering Milwaukee October 28-30 http://wam.inrialpes.fr/publications/2004/DocEng2004VQIV.html.


Quint, V., Vatton, I., 2005. Towards Active Web Clients, In: DocEng 2005 - ACM Symposium on Document Engineering Bristol United Kingdom 2-4 November 2005 - http://wam.inrialpes.fr/publications/2004/DocEng2004VQIV.html.


REASE the repository of EASE for learning units http://ubp.l3s.uni-hannover.de/ubp.


Vanguard Software Modelling Wiki - http://wiki.vanguardsw.com/bin/browse.dsb?dir/Engineering/Aerospace/ - Engineering - Aerospace


Visual Knowledge - http://www.visualknowledge.com/ - Semantic Wiki.


My pages on this subject


My Home Page is - http://www.cems.uwe.ac.uk/~phale/.


My E-Learning Page is - http://www.cems.uwe.ac.uk/~phale/ELearning.htm.


My Semantic Web Page is - http://www.cems.uwe.ac.uk/amrc/seeds/PeterHale/RDF/RDF.htm.

Wednesday, June 27, 2007

E-Learning using Semantic Web and End-User Programming Techniques

Introduction Although there are web modelling tools available it still needs considerable effort to adapt these tools for educational use. Research is needed into creation of Semantic Web models for educators to use in order to create learning objects and models. This educational modelling research should focus on the creation of a web based knowledge management system, and migration of simple models that are normally created in spreadsheets to a shared learning environment.


With the development of technologies under the broad terms of Semantic Web and Web 2.0 there are opportunities to establish a highly interactive web based learning environment. The constructionist approach to understanding problems is to learn about them by modelling them. This approach can be used in combination with research into enabling end-user programming techniques in order to provide an environment for non programmers to model their problems. Visualisation and interaction provide rapid feedback that gives a powerful representation of the environment to be modelled.


Many people would like to make greater use of computer technology but are hampered by the need to learn programming languages if they are to fully interact with software. Instead they are limited to the use of certain features that are provided for them. A further constraint is the cost of software, and it is important to develop free software and encourage a community of end-user developers, and modellers. The aim should be to create a software development environment that enables people to customise their own software solution. This is an alternative to provision of software as a finished article that can't be changed. The e-learning software can be customised without requiring programming expertise.


Methodology A Semantic Web modelling infrastructure could be created to be the basis of future research in learning systems. In order to achieve these aims it is important to examine applications that assist in model building and critically review them. The system we could be used to promote engineering to a skeptical public who see the profession as poorly paid and dirty, 'House of Lords Select Committee on Science and Technology report science and society' [1], and remote from the public [2]. The aim of this research is to try to bring together the areas of E-Learning, End-User Programming and the Semantic Web.


Since Engelbart's Augment [3] there have been attempts to create systems to aid learning. Papert [4] and Smith [5] built on the Augment research to develop a method of Human Computer Interaction (HCI) that can be applied to e-learning. These systems were defined prior to the Semantic Web. It is important now to re-examine and apply this research using Semantic Web/Web 2.0 tools and techniques. Some examples are available [6], more information about the history of end-user programming is available [7].


Mechanisms of Web 2.0 [8] applications include Google web spreadsheets [9]. These applications are increasing in popularity, and can provide modelling capability over the Web, the use of Web 2.0 for public policy is examined in [10]. The advantages of open source collaboration are that as well as allowing researchers to co-operate and work together where they share an interest; it also allows the untapped potential to be developed of those who do not have an official research position. This includes students, people employed outside the academic environment, retired people and amateurs who have useful expertise. Astronomy, for example, has harnessed skills of this very diverse range of people to make new discoveries. The expertise provided by anyone involved can be applied to feedback on usefulness, or ease of use of software, as well as actual involvement in software development. This means feedback would be sought from users of software even if they were not software experts. Researchers would benefit the community by providing education tools online and for libraries. This is different from other open source communities in that the intention is to make the software easier to use and develop, and so involve those who have not previously been capable of participating in software development.


An E-Learning and Modelling tool could bring together experts in science, engineering, systems modelling, computing, web development, and Human Computer Interaction. In any location there are likely to be several researchers examining a different part of a related overall subject, such as web based systems. This means there is a need to co-ordinate researchers, in computing and engineering in a project to link together work on information management and visualisation for modelling and decision support.


Many people who are experts in their domain want to create software models. Scaffidi et al [11] show that most people who develop software are end users not professional programmers. End-user programming is particularly important in this research to make it possible for people who do not have a programming background to create their own educational tools. Semantic Web tools and techniques can be used to create a web based end-user programming environment, these aims are also explained in [12]. People can then use this to create their own software. This software could allow interactive visual modelling of information. This corresponds to the type of work normally undertaken using spreadsheets for modelling, and web editors for knowledge management.


Semantic/Web 2.0 Web Tools The need is for an alternative way of representing these models, which does not require the user to write code. The tool created must make it practical to interact with and change educational models and to share information with others. Such a project can involve use of editing tools such as wikis [13][14][15], blogs, and semantic web editors [16][17][18] to allow discussion and explanation of the models.


There is an urgent need for Semantic Web tools to illustrate the benefits this technology can provide for education, 'EASE: The European Association Semantic Web Education' [19] explains this need. Some Semantic Web tools are available, explained by EASE and in the Jena User Conference [20] or being developed at present, but they are still difficult for people to make use of as they require a good deal of development expertise. REASE (the repository of EASE for learning units) [21] provides a way to find and create learning materials for industrial applications of Semantic Web technologies.


The key problem is enabling a Semantic Web infrastructure that will be the basis for future research in learning systems. To achieve this, a modelling environment needs to be created in order to allow people to customise their own models. This environment can be created using an open standard language such as XML (eXtensible Markup Language). As the high level translation this infrastructure would depend on tools developed in order to assist the user, provide an interface and manage the user interface. This is why tools should be used such as Protégé [13], Amaya [16][17][18]. Until recently XML has been used to represent information, and programming languages used for actual code. Semantic languages such as XML can be applied to software development as well as information representation, as they provide a higher level declarative view of the problem. Semantic Web techniques should be used because they can facilitate computer based communication. Berners-Lee defined the Semantic Web as 'a web of data that can be processed directly or indirectly by machines' [22]. Flexibility is essential when different people are not all using the same systems. To achieve this flexibility ontology languages such as the open standard OWL (Web Ontology Language) [23] can be used. OWL can be searched using SPARQL [24] because it is based on RDF (Resource Description Framework)/XML, and can be searched and accessed using XQuery [25] and XForms [26].


End-User Programming An end-user programming project could involve co-operation with the Institute for End User Computing (IEUC) [27]. Other End-User Programming Consortiums are End-Users Shaping Effective Software (EUSES) [28] and Network of Excellence on End User Development (EUD.Net) [29]. An end-user programming environment can make use of 'Program Transformation'. Program Transformation allows for writing in one representation or language, and translating to another. This is particularly useful for language independent programming, or for high level end-user programming that can then be translated to a language more easily understood by computer systems. This research is influenced by the theory of constructionism explained in [30] and the use of Logo for teaching [31] and [32]. This research could be particularly focused on the web environment, as this is cheap to support and allows for distributed modelling, and learning [30].


Human Computer Interaction Use of the Semantic Web is to be a means for open standard representation of learning material, transformation into different representations as required, and for provision of a high level interface as a tool for model creation, and translation to educational objects. To achieve this is necessary to create a translator that converts the diagrammatic representation of a problem into e-learning objects. Translations could be performed into any programming or meta-programming language or open standard information representation language, the visualisation of the model created could be displayed on the web. A two way translation is needed between human and computer, and between different software environments. This definition used by Simons and Parmee [33] explains the aim "a kind of action that occurs as two or more objects have an effect on each other. The idea of a two-way effect is essential to the concept of interaction, as opposed to a one way causal effect".


This communication strategy improves opportunities for end-user programming, sharing of information, and education of both users and computer software. The analogy of educating computer software to do what the user intends is called programming by demonstration in 'Watch What I Do: Programming by Demonstration' [34]. The user has the role of an educator of the software which acts as an apprentice to learn what is required. Learners are thus able to instruct the software and so program solutions, using an adaptive modelling tool. The education is then a two way process of the user learning from computer based software, and the software learning to do what the user requires. In order to enable understanding of the models and e-learning objects it is essential to visualise them and allow interaction. The visualisation can be depicted in various ways. Two examples are: as a tree (that can be colour coded to represent different types of information) and as an interactive SVG (Scalable Vector Graphics) diagram of a component to be modelled. SVG is an XML based syntax so can be searched and modelled as such. Examples show a tree based representation of engineering components [35], and how a tree based representation is converted into an interactive diagrammatic representation [36]. Transformations are performed between a taxonomy representation of information into many different visualisations and software representations. This process converts an abstract representation of a problem to a concrete model created with the aid of two way communication between the user and the modelling tool.


Highly interactive web pages that act like programs to provide a user interface can be used to provide an interactive User Driven Programming environment. These interactive web pages can be based on visual programming languages such as Alice [37]. Interactive web programs can also be created using scripting languages and XML combinations such as AJAX (Asynchronous JavaScript And XML), which is an overall name for techniques to create highly interactive web pages. Ajax techniques for creation of interactive web models will assist computer literate end-users in programming tasks on the web [38].


Collaborative Modelling Huhns [39] and Paternò [40] both explain that alternatives to current software development approach are required. The need is to translate from a model-based visual representation understood by users to software. Johnson [41] explains that successful interaction requires mapping between levels of abstractions and that translation between these abstraction levels required by users and computers is difficult. He explains that this problem often means systems are created that make the user cope with the problems of mis-translation. The representation of rules and information can be illustrated diagrammatically. It is possible to describe algorithms through concrete examples rather than abstractly. Models must be designed and visualised so that they convey to users a representation of a problem that assists with their vision of it. This subject is explored in [42] and is the basis of our visualisation techniques that enable users to create and understand models, which are translated into software representations.


Conclusion Advantages of this research are : -


- Creation of an open standard online e-learning environment that is usable by non-programmers. - Enabling of creation of e-learning objects by non programmers. - Enabling widespread dissemination and sharing of models over the web. - Provision of an educational resource for students, scientists, engineers, software developers, arts, and business. - Increased user involvement in e-learning development to allow savings in cost and time taken for this development, and enable greater creation and use of educational tools. - Availability of e-learning models and interactive visualisation of educational objects much more widely using browser based software. - Enabling many more people to program. - Opening up opportunities to people currently outside formal education.


This research can bridge the gap between computer literate people and e-learning software creation. This can give a practical illustration of the benefits end-user programming and Semantic Web techniques could provide for e-learning.


References [1] Select Committee on Science and Technology Third Report Chapter 2: Public Attitudes and Values - Attitudes to engineering 2.39 - http://www.publications.parliament.uk/pa/ld199900/ldselect/ldsctech/38/3804.htm.


[2] Canavan B, Magill J, Love D, A Study of the Factors Affecting Perception of Science, Engineering and Technology (SET) in Young People (2002), International Conference on Engineering Education, August 18-21, 2002, Manchester, U.K.


[3] Augment - http://www.cems.uwe.ac.uk/amrc/seeds/PeterHale/EndUserHistory/Augment.htm.


[4] Seymour Papert - Logo - http://www.cems.uwe.ac.uk/amrc/seeds/PeterHale/EndUserHistory/Logo.htm.


[5] Smith, D. C., 1977. A Computer Program to Model and Stimulate Creative Thought. Basel: Birkhauser.


[6] Examples Page - http://www.cems.uwe.ac.uk/amrc/seeds/models.htm.


[7] History of End User Programming - http://www.cems.uwe.ac.uk/amrc/seeds/PeterHale/EndUserHistory.htm.


[8] Mayo, E., Steinberg, T., The Power of Information, 2007 http://www.cabinetoffice.gov.uk/publications/reports/power_information/power_information.pdf?id=3965 Cabinet Office - An independent review.


[9] Google, 2007. Create and share your work online https://www.google.com/accounts/ManageAccount.


[10] JISC (Joint Information Systems Committee) Technology and Standards Watch. 2007. What is Web 2.0? Ideas, technologies and implications for education.


[11] Scaffidi, C., Shaw, M., Myers, B. (2005). Estimating the Numbers of End Users and End User Programmers, IEEE Symposium on Visual Languages and Human-Centric Computing, (VL/HCC'05): 207-214 Dallas, Texas.


[12] Stutt, A., Motta, E., 2004. Semantic Learning Webs. Journal of Interactive Media in Education, 2004 (10). Special Issue on the Educational Semantic Web. ISSN:1365-893X - http://www-jime.open.ac.uk/2004/10.


[13] Protégé Community Wiki - User Driven Progamming - http://protege.cim3.net/cgi-bin/wiki.pl?UserDrivenProgramming.


[14] Vanguard Software Modelling Wiki - http://wiki.vanguardsw.com/bin/browse.dsb?dir/Engineering/Aerospace/.


[15] Visual Knowledge http://www.visualknowledge.com - Semantic Wiki.


[16] Quint, V., Vatton, I., 2004. Techniques for Authoring Complex XML Documents, DocEng 2004 - ACM Symposium on Document Engineering Milwaukee October 28-30 - http://wam.inrialpes.fr/publications/2004/DocEng2004VQIV.html.


[17] Quint, V., Vatton, I., 2005. Towards Active Web Clients, DocEng 2005 - ACM Symposium on Document Engineering Bristol United Kingdom 2-4 November - http://wam.inrialpes.fr/publications/2004/DocEng2004VQIV.html.


[18] Amaya, 2007. Welcome to Amaya - W3C's Editor/Browser http://www.w3.org/Amaya/.


[19] Diederich, J, Nejdl, W, Tolksdorf R, 2006, EASE: The European Association for SemanticWeb Education, SWET2006 Beijing, China.


[20] Jena User Conference, 2006, Bristol, UK http://jena.hpl.hp.com/juc2006/proceedings.html - Proceedings (2006).


[21] REASE the repository of EASE for learning units http://ubp.l3s.uni-hannover.de/ubp.


[22] Berners-Lee, T, 1999, Weaving the Web, Harper San Francisco, ISBN 0062515861.


[23] Bechhofer, S., Carrol, J., 2004. Parsing owl dl: trees or triples?. Proceedings of the 13th international conference on World Wide Web, NY, USA, pp 266-275.


[24] SPARQL http://dret.net/glossary/sparql - Simple Protocol and RDF Query Language


[25] World Wide Web Consortium (W3C), 2006. XQuery 1.0: An XML Query Language http://www.w3.org/TR/xquery/.


[26] Bruchez, E, 2006. XForms: an Alternative to Ajax?. XTech 2006: Building Web 2.0 16-19 May 2006, Amsterdam, The Netherlands.


[27] Institute for End User Computing http://www.ieuc.org/home.html.


[28] Network of Excellence on End User Development EUD.Net http://giove.cnuce.cnr.it/eud-net.htm.


[29] End-Users Shaping Effective Software (EUSES) http://eusesconsortium.org/.


[30] Resnick, M., 1996. Distributed Constructionism. In: Proceedings of the International Conference on the Learning Sciences Association for the Advancement of Computing in Education, Northwestern University - http://llk.media.mit.edu/papers/Distrib-Construc.html.


[31] Papert, S., 1999. What is Logo? And Who Needs it? An essay. LCSI's book, Logo Philosophy and Implementation. http://www.microworlds.com/company/philosophy.pdf.


[32] MIT Logo Foundation, 2006. What is Logo? http://el.media.mit.edu/Logo-foundation/logo/index.html.


[33] Simons, C. L. Parmee, I. C., 2006, A manifesto for cooperative human / machine interaction, object-oriented conceptual software design, Advanced Computation in Design and Decision Making group Technical Report TR091006 - http://www.cems.uwe.ac.uk/~clsimons/Publications/CooperativeInteraction.pdf.


[34] Cypher, A, 1993, Watch What I Do Programming by Demonstration, MIT Press, ISBN:0262032139.


[35] Hale P, http://www.cems.uwe.ac.uk/~phale/Flash/FlashHCI.htm - Spar - Tree based representation.


[36] Hale P, http://www.cems.uwe.ac.uk/~phale/InteractiveSVGExamples.htm - Interactive Examples.


[37] Alice http://www.alice.org/ - Alice v2.0 - Learn to Program Interactive 3D Graphics.


[38] Cagle K, AJAX on the Enterprise, AJAXWorld conference, October 4, 2006 - http://www.oreillynet.com/xml/blog/2006/10/ajax_on_the_enterprise.html.


[39] Huhns M, 2001, Interaction-Oriented Software Development, Journal of Software Engineering and Knowledge Engineering.


[40] Paternò F, 2005, Model-based tools for pervasive usability, Interacting with Computers Vol 17(3), pp 291-315.


[41] Johnson, P., 2004. Interactions, Collaborations and breakdowns. ACM International Conference Proceeding Series; Proceedings of the 3rd annual conference on Task models and diagrams Vol 86.


[42] Crapo A W, Waisel L B, Wallace W A, Willemain T R, 2002, Visualization and Modelling for Intelligent Systems, Intelligent Systems: Technology and Applications, Vol I Implementation Techniques pp 53-85.


E-Learning - http://www.cems.uwe.ac.uk/~phale/ELearning.htm


End-User History - http://www.cems.uwe.ac.uk/amrc/seeds/PeterHale/EndUserHistory.htm


Models - http://www.cems.uwe.ac.uk/amrc/seeds/models.htm


I am a Researcher in the final year of my PhD. I specialise in applying Semantic Web techniques. My current research is on a technique of 'User Driven Modelling/Programming'. My intention is to enable non-programmers to create software from a user interface that allows them to model a particular problem or scenario. This involves a user entering information visually as a tree diagram. I am attempting to develop ways of automatically translating this information into program code in a variety of computer languages. This is very useful for many employees that have insufficient time to learn programming languages.

Wednesday, February 21, 2007

Modelling Tools for Education

This post is about the possibility of creating free online modelling tools for use in education. This would allow people to learn about a subject by modelling it. The semantic web makes it possible to provide tools and applications to allow modelling and collaboration at low cost. This could also aid engineers and scientists in communication with the public.


Many people who are experts in their field have insufficient time to learn programming, but still want to model the problems they need to tackle in their main occupation or learning. They try to achieve this aim on an ad hoc basis by piecing together information they hold in documents, sketches, spreadsheets, and that's available in systems provided for them by their IT supplier. Holding information in assorted documents is not conductive to efficient sharing and reuse of information. Dependence on information systems that are supplied and customised only by an IT department removes control from the domain expert.


The problems that have developed as a result of the above situations are -


• The skill set of engineers in the UK does not match what is required by industry. Industry wants engineers who can solve problems as a team but most modelling tools are complex, they are all different from each other, and so need specific training. These tools don't share information easily or encourage enough collaboration.


• Because of the problem above, universities are torn between teaching the theoretical underpinning of engineering, and the practical skills of modelling problems. If easy to use collaborative modelling tools become available, universities can teach theory and allow students to apply it in case studies, thereby incorporating both research and practice in their projects.


• Researchers become isolated from lecturers and vice versa as there are insufficient cheap and easy to use collaboration tools that can be used for both research and teaching. There is a need for new modelling tools for teaching that researchers can develop, and lecturers can then also be involved in an interesting research project.


• There are too few tools available for early stage modelling of engineering problems such as a new product design, when there is insufficient information for tools such as CAD (Computer Aided Design) and Finite Element Analysis.


• There is a large tools gap between those an engineer or student might use for simpler problems (such as spreadsheets) and the high end expensive tools such as CAD. This leaves no path for students and engineers to improve their modelling skills systematically and cheaply.


• The public do not understand science and engineering sufficiently, partly because there are too few modelling tools that can readily be accessed to act as a communication aid to the public using interactive technologies.


A solution to these problems is to supply people with the open source tools they need to become end user modellers. This can be part of an overall aim to enable and encourage end user programming and so release the capabilities possessed by domain experts in modelling their problems. This can enable a much faster iterative process of model development, visualisation and rework to enable better product design. To enable this it is important to provide a modelling environment that will cost nothing to use and that will have examples, explanations and instructions together with a high level user interface to maximise ease of use, and minimise the need for programming skills. Then this would be ready for widespread use in teaching and for student projects, the first step is to prototype the modelling technologies.


Such a project should begin by creating web based models for problem solving in partnership with industry. This learning materials should be made available for widespread use. At present there are not enough educational materials provided by universities (other than the Open University) as open access rather than in internal university E-Learning environments. The modelling project could begin with a single university or a small group and particular subjects and broaden by promoting the use of the modelling system in other universities, colleges and companies through national educational and business associations. To achieve these aims lecturers and students should be involved in the creation of the modelling system and use of this system (depending on the course and the skills of those involved in it). A useful aim would be to use the modelling system to promote engineering, and engineering solutions to problems (environmental problems for example) to a sceptical public who see the profession as poorly paid and dirty, 'House of Lords Select Committee on Science and Technology report science and society' [1], and remote from the public [2]. This dissemination could include schools libraries, and media.


These aims are influenced by the theory of constructionism explained in [3], this involves understanding problems by modelling them.


References


[1] Select Committee on Science and Technology Third Report Ch 2:Public Attitudes and Values-Attitudes to engineering 2.39.


[2] Canavan B, Magill J, Love D, 2002, A Study of the Factors Affecting Perception of Science, Engineering and Technology (SET) in Young People, International Conference on Engineering Education, August 18-21, 2002, Manchester, U.K.


[3] Resnick, M., 1996, Distributed Constructionism, Proceedings of the International Conference on the Learning Sciences Association for the Advancement of Computing in Education, Northwestern University - http://llk.media.mit.edu/papers/Distrib-Construc.html.


I have a home page at http://www.cems.uwe.ac.uk/~phale/ that explains my PhD research related to this subject and has examples.


I also have a Modelling page at http://www.cems.uwe.ac.uk/amrc/seeds/Modelling.htm